In the Patrol Mode a convoy continuously sails to and fro between its last and its current destination. Don't forget to activate the Patrol Mode in the same window afterwards. Here you can order your convoy to set out on patrol and attack ships of certain nations en route. Set all goods amounts in the selected town to "Max" or "Zero" Towns can be added to or removed from the Autoroute Towns can be moved to higher or lower positions Undo changes t Tj.l r'-i * 73T ► f-'-:A|T h 8.2.5 Attack Mode Sell 150 barrels if the town pays a minimum of 400 GC List of towns that ships shall call atīuy 230 barrels from the town if the price is lower than 200 GC This resets the convoy to its original state (like at the start of a new route) If storage available in town: Move all goods to your storage after arrival. Transfer 120 barrels from storage to convoy Transfer 250 barrels from convoy to storage Enable or disable settler transport Set all transfer buttons equally Approach or skip town Use town for repairs and shore leave Repair enabled In this example some towns and com-j mands are already selected. The following example will best show which settings you can choose in the individual towns. If you do it might easily happen that buccaneers attack your convoy en route or that you are refused permission to dock in that town. Of course, you will only be able to see those towns you have already discovered and you really should not select towns of nations that won't welcome you. This opens a list of all available towns. Click on the right hand side on "New Town". When you have called at all the towns of a trade route, your convoy will start again with the first 'townv'Th-is -will continue until you deactivate the route or it deacti-y -■■■'i^.įirst you should set the towns that the convoy should approach. In each town you can buy or sell certain goods. But trade routes will be very useful later on in the game once they are established and profitable.īasically you call at several towns on a trade route. Don't be deterred by the complexity of this dialogue, it is easier to understand than you might think initially. The convoy's captain will automatically follow this route. This allows you to set the trade route for your convoy. Possible special cargo on board (which you can get through missions).Number of muskets and amount of ammunition for each type of munition on board.Name, experience, and pay of the captain.When you first open the Trade Route Menu the following window J will be displayed:Ĩ.2.3 Overview This gives you a summary of the convoy: ' Don't worry, the captain only interrupts the voyage if it's really necessary. In order to automate your convoy even further you can determine in which towns the convoy is supposed to stop for repairs and shore leave. The crew's morale is too low and they refuse to set sail.The captain refuses to set sail because the convoy is in a bad state.The convoy is supposed to only unload goods, but the goods are no longer on board.The convoy is supposed to only load goods, but it already is loaded to capacity.Please also see the information in the chapter on sea battles!į JL vates itself because continuing would be pointless. If you select a ship I * from the list information about this ship will be displayed and you can set the distribution of sailors and weapons across the convoy. P,- It shows all ships forming the convoy. It shows all the goods and settlers in the convoy. You have already seen the Goods List in the chapter "The First Adventure". The Convoy buttons represent the following: When you click on a convoy the following selection window will be displayed: Vi"!' ' ¡flfi ' jt^ss5\ Precise design information is a top secret of the English Crown.
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